All categories

46 projects

Video games

Games, maps, and extensions: from Portal 2 to Garry’s Mod and Unreal Engine.

37–45 of 46 projectsPage 5 of 6

Personal
2019

Parkour Rage 2

The sequel to Parkour Rage 1, this Scratch platformer expands on the original with new parkour levels and obstacles, controlled with the directional arrow keys.

Personal
2018

Casse Tete niveau 4/5

A Portal 2 singleplayer puzzle chamber, the fourth in a five-level series, dedicated by the creator to fellow puzzle-solvers. It combines cube buttons, flip and angled panels, a tractor beam, and a fizzler to gate progress toward the exit.

Personal
2018

Parkour Rage 1

A 2D platformer built in Scratch in which the player guides a character through obstacle courses, timing jumps and movements to avoid hazards and reach the end of each level. It is the first entry in a two-part Parkour Rage series.

Personal
2017

il faut etre malin

A Portal 2 singleplayer puzzle map whose title translates to “you have to be clever.” The creator's only note to players is that everything is possible if you're logical — an invitation to lateral thinking. The chamber chains faith plates, laser redirection with reflector cubes, a rail platform, and a piston platform rather than leaning on a single trick.

Personal
2017

LE PROBLEME DE LAZERR

A Portal 2 singleplayer puzzle chamber built entirely around laser redirection, as its title (“The Laser Problem”) makes clear. Players angle panels and reposition reflector cubes to route a beam through emitters, relays, and catchers to reach the exit.

Personal
2017

petit joueur 0.1.5 Mise a jour

A Portal 2 singleplayer puzzle map (the title translates to “small player,” version 0.1.5) whose chamber overview combines faith plates, laser redirection, and turret encounters across several interconnected rooms.

Personal
2017

1erreur est set fini*

A Portal 2 singleplayer puzzle map whose title plays on “one mistake and it's over.” The creator warns that a single wrong move leaves the player stuck and forced to restart, with a hidden trap they deliberately don't reveal. It's one of the more elaborate chambers of the set, combining light bridges, laser fields and relays, bounce gel, and a Franken cube alongside the usual buttons and cube droppers.

Personal
2017

PROBLEME DE CUBE

A Portal 2 singleplayer puzzle map the creator sums up in two parts: a cube problem followed by a turret show. The first half is a cube-routing puzzle using flip panels, rail and piston platforms, and conversion/bounce gel, while the second introduces turrets alongside laser redirection with reflector cubes.

Personal
2017

30s pou apuille sur l'aure bouton

A Portal 2 singleplayer puzzle map built around a timing mechanic: once the first button is pressed, the player has 30 seconds to reach and press a second button, or the exit stays sealed. A light bridge, a rail platform, a tractor beam, and a pit of goo force a fast, precise route between the two triggers.