Academic
SAE 3.02 - 2D Monster Hunter Game
The project
In project SAÉ 3.02, I developed a 2D Monster Hunter-inspired game using javaFX, focusing on game mechanics and user experience. There are a monster and a hunter, and the goal is to kill the monster before it escapes the labyrinth. A big point of this project was the use Dijkstra's algorithm to made the AI of the monster and custom pathfinding for the hunter. The main challenge was the pathfinding of the hunter, but I managed to make it work. This project deepened my understanding of game development and pathfinding, preparing me for future projects involving game development.

